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Hello! I really like the setting and the lightness of the rules but i have some questions, it's my first time playing a hexcrawler so please be patient.
1- I start in a city, to create such city do i roll Locations+City+Encounters and People?
2- in order to create the initial quest i rolled the Quest table and Condition and Drawback table, do i immediatly roll the problem table? do i need to roll it when i get to the Hex requested by the quest?
3- after the first one, it's a bit unclear to me how the next quests are going to come up

again, sorry if i'm asking dumb questions, i'm just trying to get into these kind of games
THANKS!

Hey, Nespy! Thanks for reaching out, we're happy you're interested in Wonderfall and we hope it's a nice introduction for hexcrawls! Let's get you some answers:

1 - Exactly! These tables are there to use as you please - so roll as many times as you want to create cool stuff! They're supposed to work as building blocks, supplying ideas to help you craft your story! Try to think of fun ways to combine and interpret them - what do they make you think of?

2 - Either way works, really, so it's up to you! You can head to a location knowing what you'll need to solve beforehand, or find out what the problem is once you get there. Whatever works best for your story - we like to use a little bit of both :) You can also always use the previous tables (for People, Encounters and Locations) to generate interesting things to interact with and frame your Problems.

3 - Quests come up whenever you enter a City! The world is trying to heal and there's always trouble to solve - so whenever you enter a City (be it to check back once you've solved a Quest, or if the current Quest brought you somewhere new), you can roll for People, Encounters and Quests again to find out what your new mission is going to be! You can even work on multiple Quests at once if you feel like it!

Let us know if there's anything else we can help you with, there are no dumb questions as far as we're concerned! We hope you have fun helping heal the world!

OK! thank you very much for your help!

Was curious of the meaning of this statement: 


"Support this game at or above a special price point to receive something exclusive."

?

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Hey!

That's itch.io's standard statement for extra purchasable rewards, whenever they're applicable - and the way the system works, free community copies can only be set up as "extra purchasable rewards" (that cost nothing), so that message will show up even though they're free!

Hope this helps :)

Oh ok - got it. I thought I'd seen that before on other pages, was just curious. Thanks for answering.

No problem!

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hey i really love this game! so inspiring! can i make hacks? i would absolutely love to get some of this mechanics and ideas in my works! (is it Open Licensed?) i loved playing it!

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Hey, RitaOrc! Thank you so much for your kind words, we're very happy you liked our game and that you want to hack it!

And yeah, you can ABSOLUTELY hack it! All we ask for is a little shout out in the credits section - and that you let us know when it's done so we can play it too (and tweet about it)!

Hello! I have a question: in the biome table, what does "below" and "above" mean? Caves and floating islands?

Yeah, that's what they mean at first glance - but you can tweak them any way you want! Maybe in your game, "below" actually means going through portals that send you to the Underworld, while "above" could mean you go on a little trip to space and have to solve problems for a celestial civilization!

This looks extremely fun, too bad I missed out on community copies! Hopefully the ones who got them had a great time! :) Looks like a cozy game!

Nobody misses out on community copies on our watch!!!

Feel absolutely free to claim one of the copies we just added to the pool :)

Got one! Thank you very much!!

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I was reading through the rules this looks like a lot of fun! It's nice to see a solo game without any combat or heavy journaling involved :)

One question I had about beginning a new game: it says role 1d6, then 2d6 to determine the starting hex. 2d6 will roll a sum of 2 at the lowest... so 1,2 hex could happen but not 1,1?

Thanks for making such a cool and unique system. I really look forward to playing more!

Hey, Huwans! We're glad you're looking forward to play! We really wanted this to be a nice, chill experience, so nice catch on the lack of focus on combat and heavy journaling (which you can still engage with as much as it feels right to you, but it's perfectly okay if you never do)!

You're absolutely right about hex 1,1 not being a valid start position the way we wrote the rules. There's not particular reason for that at all - we actually did consider using a d12 (which you're completely free to do!), but we really wanted the full game to require no other die besides the d6s since they're so much easier to find. Hex 1,1 ended up being a small, unintended sacrifice... But now that you brought it up, we're really into the idea of writing something related to the mysteries hidden in The Forgotten Hex... Surely there must be a good reason civilization didn't rise up again in that particular location... Right?

Thanks for your kind words, and we're sorry for the confusion! Hope you have a nice time with the game, and you already know where to find us if you have further questions :)

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Excited to give this a try. Picked up a copy and sent some extra for you and the community!

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Thank you so much, Brenex! 

We hope you have a fun time exploring a healing world, and if you have any questions, you know where to find us! :)

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oh this is very nicely done, I love it.

Do you allow people making hacks of the game? 

Oh, heck yeah! (hack yeah...?)

We would love for other designers to have some fun with this framework - cannot wait to see what comes up!

We actually plan on making a few hacks of it ourselves! The more, the merrier - so hack away, friends!

Fantastic

  • UPDATE HISTORY:
    • v1.0: Launch version.
    • v1.1: Fixed minor typos; uploaded a low ink, printer-friendly version.
    • v1.2: Updated the sections about play materials and Starting The Game (to include the use of a token to navigate the hexmap).
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๐Ÿ‘€๐Ÿ‘€ HELLO??  I LOVE THIS???!?  I only just bought it and haven't actually played yet, but I am LOVING what I'm reading in the rules.  There is a similar game I know of called "6x6 Tales" which has been my favorite game to play while traveling (now I have this game to fill that purpose, too!) - is it perhaps an inspiration?  (Both games are great ofc and fill different niches as well; 6x6 has kind of a typical D&D-ish sort of setting while Wonderfall is more cute & uplifting~)

I found what I think is a typo: in the blurb on the cover of the pamphlet, it says "but you are resourceful Wanderer" - it is maybe supposed to say "you are a resourceful Wanderer" or perhaps "you are THE resourceful Wanderer," if we're alone in this endeavor. ๐Ÿ˜…

And as just one last thing, apologies for being That Person but a printer-friendly black-and-white version of the pages would be splendid. ๐Ÿ˜Š

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HELLO?? THANK YOU very much for your kind words and excitement, we're glad you like it that much (hope you like it even more once you get to playing it!!)

We had not heard of "6x6 Tales" before, but with such high praise we're definitely going to check it out ASAP!

You are absolutely right about the typo - it should read "a resourceful Wanderer" indeed, we've uptaded the PDF to fix it! Good eye and thanks for the heads up!

And honestly, we are also That Person. The printer-friendly version has been uploaded and is ready for printing!

Happy journeys and let us know what sort of adventures you get yourself into! :)