Hi there! I'm curious, how do you actually play the hunters? Cause as far as I understand the mechanics, you're not really rolling for NPC's and yet these hunters different skills. Sorry if it's obvious! I'm new to the system - I have the aug version, thank you!
No need to apologize at all! You are correct - when playing Forged in the Dark games like CBR+PNK, you don't roll for NPCs. Instead, challenges show up as consequences for the player rolls. The Hunters work as a way to clearly frame and guide these consequences!
Their skills are ways to affect the players approaches whenever they're in play, making some actions more threatening or less effective, or providing a few complex obstacles players will need to tackle (in the form of progress tracks). Basically, when a Hunter is in action, they make everything tougher for the players until they're defeated!
Hope this cleared things up, but let us know if there's anything else we can help with!
Ahh thank you! I *THINK* I understand. Because of my neurodivergency I learn better when I can see real narrative examples play out - one of the reasons why I struggled a lot with the system cause I love it's concise but it's hard for my brain to capture. Do you know of any videos I could watch or maybe a place where a narrative is written down about it? Thanks again! :D
No worries! We're unfortunately not aware of any videos of HUNTERS being used in play - but there are a bunch of cool videos from actual plays of CBR+PNK so you can watch the core mechanics at work and maybe that could help you understand how Hunters could shift things up?
Two of the most high profile examples are the one-shot from Plus One Exp, featuring both Emanoel and Ray (the creator and editor of CBR+PNK, respectively);
And a recent CBR+PNK one-shot from Quinns Quest, set in the universe of the Citizen Sleeper videogame (and featuring its creator!). Hope that helps, and let us know if there's anything else we can answer!
1) Hunters is 100% compatible with CBR+PNK! The v1 pdf was made to be used with the original CBR+PNK pamphlets, and the v2 pdf is uptaded to fit every change present in the Augmented version!
2) Hunters was available in print as part of the CBR+PNK kickstarter campaign, but it is currently only available in pdf. It's possible you'll be able to buy it in print eventually through Mythworks website (https://myth.works/pages/cbr-pnk) - we'll let you know (and tweet about it) when it happens!
Oh snap, we hadn't thought of using them that way before but it actually sounds pretty fun!
If we wanted to run HUNTERS as a supplement for players instead of opponents, we'd probably:
* Using it in Campaign play, each time a Runner completed (and survived) a run, we'd award them 1 rank on their chosen Hunter Archetype (so, after completing the first mission, they'd be able to choose between either of the Rank 1 upgrades). If playing a REALLY LONG campaign, we'd make it so each successful mission added 1 mark to that Rank's progress track instead, making Runners unlock the upgrade once each track got completed. * If using it for one-shots, we'd do... Basically the same thing, but instead of making progress between missions, we'd have Runners attempt to unlock them during prep time for the run. Runners could make rolls before the run started to attempt to unlock the Hunter upgrades - but that would also mean risking starting the run with the Stress bar pretty high, which would make the run even more dangerous! (we would also consider adding tougher obstacles according to how many Hunter upgrades the party unlocked for each run - they wouldn't bring all that gear if the job wasn't as demanding!)
Glad you liked the addon and thanks for the question! If you end up using HUNTER UPGRADES for your runners, let us know how it went!
I'd love to have a chance to get a copy of Cyberpunk Hunters, as my little group of players is enjoying so much CBR+pnk, and would love to expand it a little bit...
Hey! Thanks for the message and for being interested in our supplement!
As of right now, we don't sell our games anywhere else - although we plan on setting up a Brazillian store with adjusted prices for our reality around March - so stay tuned!!
In the meantime, feel free to grab one of our free community copies - trust us, we know buying things in dollars, in this current economy, is completely absurd for any BR, so we 100% want our conterrâneos to grab free copies of any of our games they want to check out. Do consider leaving it a 5-star rating and talking about it with your friends - that helps out a lot with the algorithms!
Hope you enjoy BEING HUNTED BY RUTHLESS CYBER ASSASSINS
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Hi there! I'm curious, how do you actually play the hunters? Cause as far as I understand the mechanics, you're not really rolling for NPC's and yet these hunters different skills.
Sorry if it's obvious! I'm new to the system - I have the aug version, thank you!
No need to apologize at all! You are correct - when playing Forged in the Dark games like CBR+PNK, you don't roll for NPCs. Instead, challenges show up as consequences for the player rolls. The Hunters work as a way to clearly frame and guide these consequences!
Their skills are ways to affect the players approaches whenever they're in play, making some actions more threatening or less effective, or providing a few complex obstacles players will need to tackle (in the form of progress tracks). Basically, when a Hunter is in action, they make everything tougher for the players until they're defeated!
Hope this cleared things up, but let us know if there's anything else we can help with!
Ahh thank you! I *THINK* I understand.
Because of my neurodivergency I learn better when I can see real narrative examples play out - one of the reasons why I struggled a lot with the system cause I love it's concise but it's hard for my brain to capture.
Do you know of any videos I could watch or maybe a place where a narrative is written down about it? Thanks again! :D
No worries!
We're unfortunately not aware of any videos of HUNTERS being used in play - but there are a bunch of cool videos from actual plays of CBR+PNK so you can watch the core mechanics at work and maybe that could help you understand how Hunters could shift things up?
Two of the most high profile examples are the one-shot from Plus One Exp, featuring both Emanoel and Ray (the creator and editor of CBR+PNK, respectively);
And a recent CBR+PNK one-shot from Quinns Quest, set in the universe of the Citizen Sleeper videogame (and featuring its creator!).Hope that helps, and let us know if there's anything else we can answer!
Oh yeah! I love these vids! I watched them when I first got interested in CBR+PNK. Thank you so much and thank you for creating the content you do!
Hi, I have two questions,
1) is this compatible with the new Augmented edition of CBR+PNk, and if so,
2) is there a way to purchase this in print instead of just buying the PDF?
Hey!
1) Hunters is 100% compatible with CBR+PNK! The v1 pdf was made to be used with the original CBR+PNK pamphlets, and the v2 pdf is uptaded to fit every change present in the Augmented version!
2) Hunters was available in print as part of the CBR+PNK kickstarter campaign, but it is currently only available in pdf. It's possible you'll be able to buy it in print eventually through Mythworks website (https://myth.works/pages/cbr-pnk) - we'll let you know (and tweet about it) when it happens!
Thank you so much for the quick and kind answer! I'm expecting it will be included in the Italian edition then. Awesome!
Would love for community copies to be added now that Augmented has come to itch.
You got it :)
Hey! Loved your supplement! Very well build. Have a little question, though.. do you have any tips for using hunters as players?
Again, incredible supplement for this game.
Oh snap, we hadn't thought of using them that way before but it actually sounds pretty fun!
If we wanted to run HUNTERS as a supplement for players instead of opponents, we'd probably:
* Using it in Campaign play, each time a Runner completed (and survived) a run, we'd award them 1 rank on their chosen Hunter Archetype (so, after completing the first mission, they'd be able to choose between either of the Rank 1 upgrades). If playing a REALLY LONG campaign, we'd make it so each successful mission added 1 mark to that Rank's progress track instead, making Runners unlock the upgrade once each track got completed.
* If using it for one-shots, we'd do... Basically the same thing, but instead of making progress between missions, we'd have Runners attempt to unlock them during prep time for the run. Runners could make rolls before the run started to attempt to unlock the Hunter upgrades - but that would also mean risking starting the run with the Stress bar pretty high, which would make the run even more dangerous! (we would also consider adding tougher obstacles according to how many Hunter upgrades the party unlocked for each run - they wouldn't bring all that gear if the job wasn't as demanding!)
Glad you liked the addon and thanks for the question! If you end up using HUNTER UPGRADES for your runners, let us know how it went!
Hello,
I'd love to have a chance to get a copy of Cyberpunk Hunters, as my little group of players is enjoying so much CBR+pnk, and would love to expand it a little bit...
Hey! We've just added a couple more community copies, feel free to grab one!
Hope you guys have a great time!
I'm Brazillian, is this available anywhere where I wouldn't need to pay in USD?
Hey! Thanks for the message and for being interested in our supplement!
As of right now, we don't sell our games anywhere else - although we plan on setting up a Brazillian store with adjusted prices for our reality around March - so stay tuned!!
In the meantime, feel free to grab one of our free community copies - trust us, we know buying things in dollars, in this current economy, is completely absurd for any BR, so we 100% want our conterrâneos to grab free copies of any of our games they want to check out. Do consider leaving it a 5-star rating and talking about it with your friends - that helps out a lot with the algorithms!
Hope you enjoy BEING HUNTED BY RUTHLESS CYBER ASSASSINS
Thanks! I'll grab a community copy and try to buy it you've set up your store!
Excellent system for elite adversaries, portable to any FitD game!